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Game Development Career Night: Level Up Your Resume Skills
This is a part two of a three part series of AIE (the Academy of Interactive Entertainment) and IGDA’s (Indie Game Developer’s Association) Career Night. In this article, Anthony from Seattle Indies will be highlighting key points on resumes, learned from the Career Night that took place on January 14th, 2019. What should we highlight…
Read MoreGame Development Career Night: Level Up Your Job Hunting Skills
The Academy of Interactive Entertainment (AIE) and the International Game Developers Association, Seattle, (IDGA.org) recently hosted an evening career workshop at AIE’s campus called: Game Development Career Night: Level Up Your Job Hunting Skills. The event was centered around AIE students, alumni, and professionals from a variety of backgrounds. The event was split up into…
Read MoreAIE Co-Hosts Global Game Jam 2019 with Pacific Science Center – Jan 25th – Jan 27th 2019
From January 25th to the 27th 2019, the Academy of Interactive Entertainment (Seattle) will team up with the Pacific Science Center for the third consecutive year in hosting Global Game Jam. Every year since, well over 200 game developers, from industry veterans to aspiring game developers, come together to create games at the Pacific Science…
Read MoreJanuary 12th Interactive Experience Day
Anthony Ritchey is a Seattle-based writer and game developer. Anthony’s writing appears on the Seattle Indies website, where he reports on Hackithon game jams, events, and more. He is currently working on the Story Mode for Keyboard Kommander, an open beta typing tutorial game that is free to play. His team meets every Saturday at…
Read MoreAIE Alumna Credit on Spyro Reignited Trilogy
“Spyro Reignited Trilogy has been my favorite project that I’ve worked on so far at Keywords Lakshya. Working with these people was truly a joy, and I hope to one day work with them again on another game!” – Karen Koon (Game Art & Animation alumna, Associate Outsourcing Producer at Keywords Studios) In 2017, Karen…
Read MoreAIE Student Perks
Starting your college education at the Academy of Interactive Entertainment in 2019? Read on to find out more about what kind of perks students receive while studying at the Academy of Interactive Entertainment in Seattle and Lafayette. No Out of State Tuition The Academy of Interactive Entertainment believes in equality for all who have a…
Read MoreJobs for Creative Introverts
A lot of people consider jobs for introverts to be ironic, but it’s more of a stigma than most people realize. At the Academy of Interactive Entertainment, an overwhelming majority of our students and those interested in studying on our campus, consider themselves to be introverts. Our staff and instructors understand and recognize that both…
Read MoreGame Design & Production Assessment
The Game Design & Production students have begun their presentations for their end of the year assessments. A lot of pressure has been put on for the new program. From creating a game design document to stepping into the producer role for streamlining game art assets, the class has gotten its first taste of the…
Read MoreCareer Development at AIE
“At the Academy of Interactive Entertainment, we work very hard at encouraging our students to build relationships with people in the industry. Relationships can make a difference when looking and applying for jobs. I am super thankful for all the people in the video game and animation communities that take the time to visit our…
Read MoreGame Art & Animation 1st Year Assessment: Character Pipeline
Erika Amos (Game Art & Animation) Kylie Walker (Game Art & Animation) The Game Art & Animation students are now is their team assessment, which features a Good vs Evil Character Pipeline. In this creative battle, students are split into team formation to produce a group of models that are ready for production, complete with…
Read MoreCacophony and Ink: VFX Final Film Score Arrangement
“There’s a witch that has this magical ink. She brings things to life out of the canvas, then she leaves, then the apprentice comes out. He tries to do it himself, but it’s just cacophony and ink.” – Alyssa Sperling (2nd Year VFX) Video game and film composer, Douglas Yassen (Iron Heart Music Studios) visited…
Read MoreVFX Alumna Recruited by The Love Foundation
3D Animation & VFX for Film alumna Tyler “Dione” Arnold was recently recruited by The Love Foundation, a philanthropic arm of the nation of Belize’s privately-owned multimedia company. The Love Foundation also advises and administrates donor and charitable funds. They have successfully donated over $2 million in promotions to non-governmental organizations, helping them achieve their…
Read MoreBig Fish Games at AIE
The art team at prestigious mobile studio, Big Fish Games, visited our Seattle campus today. The veteran artists reviewed portfolios of our students specializing in several forms of art and animation. “You all are doing a 2-year program? That’s awesome – I did exactly that too, years ago.” – John Nangle (3D Modeling, Unity, Game…
Read More5 Things Every Game Developer Needs to Know
Turning something that was once just your hobby into your day-to-day job no longer allows that thing to be your hobby. My advice? Get away from the screen and go outside! We’re lucky to live in a place like Seattle where there are tons of parks nearby. As a daily ritual, we all take a…
Read MoreAIE Alumni Launches Collidalot on Nintendo Switch
From college project, to launching on Nintendo Switch. We are immensely proud of our AIE Alumni Andrew Ward (Game Programming), Connor Adam (Game Programming), Matthew VanCompernolle (Game Programming) and Tim Tsai (Game Art & Animation) for launching their debut game on Nintendo Switch! All second-year students from all programs form into groups to create their major…
Read MoreWhat Type of Math Is Required to Become a Game Designer?
Trigonometry Google says trigonometry is: “the branch of mathematics dealing with the relations of the sides and angles of triangles and with the relevant functions of any angles,” which might sound a little boring at first, but let’s break that down a bit. Two of the most primitive forms of AI (Artificial Intelligence) are Turrets…
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