AIE News
Game Programming
New Student Game – Produce Parade is a BIG hit at PAX !
Produce Parade is a racing game where the racers are vegetables. This is a hybrid farming simulation and racing game made by our 2022 graduating class during their 1st year production project. Take special care of your produce pal and grow them into a top-tier racer! Earn CroptoCurrency by racing to buy treats to boost…
Read MoreRise out of the ashes and find your way home in Gestalt, an action-adventure game by AIE students
Gestalt is a 3D, action-adventure platformer game where you play as a moth after his forest home was burned to ash. The main character, Gestalt, now must travel among the ruins to find pieces of his wings that were damaged. As he regrows, so does his home. New life forms around the old as our…
Read MoreBattle your way to the top through this award-winning 3D deck-building game by AIE Students
Discarded is a 3D, deck-building game about toys that rip parts off of other toys for themselves. Set in an abandoned home long after humans have perished, you’ll fight off numerous foes, each more monstrous and lonelier than the last. The world is a harsh one, but only you have the power to fight to the top and confront the ruler of this land:…
Read MoreAll Patched Up a side-scrolling adventure game by AIE Students
All Patched Up a major project by Team Fire. Second-year students of the Advanced Diploma of Professional Game Development and Associates of Occupational Studies at AIE. The game was developed over the course of 16 weeks by a team of 6 using the Unreal Engine.
Read MoreBring in the winter season with First Frost!
First Frost was developed on the campus of AIE Lafayette as the major project for a group of 2020 graduates in the second year of their Advanced Diploma in Professional Game Development. The game was developed over a 6-month period by a team of 10 using the Unreal Engine.
Read MoreAIE Minor Production Process
One of the most valuable parts of the course for our Game Development students is the opportunity to collaborate with their peers from other disciplines for their final project at the end of each school year. Internally, those projects are referred to as “Minor Production” and “Major Production” respectively for our first year and second…
Read MoreA Tour Inside Valve Headquarters
Our students had the opportunity to get an inside look at the legendary Valve Corp Headquarters, the studio that has brought us the Half-Life series, and the distribution platform, Steam. Kelly Cline and Mike Belzer, who were our guides for our group throughout the tour, showed Valve’s state of the art motion-capture room, sound design…
Read More10 Games in 3 Days: Year 1’s Alphabet Game Jam
10 games in 3 days? How is that even possible?! In a game jam, anything is possible! When you are well-equipped with the top-tier tools and a studio environment with a creative team, you’d be surprised how easy it is to churn out 10 games in 3 days. About the Alphabet Jam This is the…
Read MoreVideo Game Math: Polar and Spherical Notation
What is Polar and Spherical Notation? These systems are alternate ways of describing a position in space. This allows us a different way of calculating positions. Polar and Spherical Coordinates In a “normal” Cartesian coordinate system, you have coordinates in an (x, y) pattern (or (x, y, z) for 3D) – along with an arbitrary…
Read MoreIs Game Programming Right for Me
You might be a programmer when… Have you ever wondered what’s going on under the hood of the games and software tools you use? You might be a programmer! Perhaps you have learned a bit about programming, but you’re wondering whether to pursue it as a career. Let’s go over some ways you can explore…
Read MoreMajor Production Pitches 2019
Throughout the entire 2nd year, students enrolled in our Game Programming and our Game Art & Animation programs are divided into game development teams to create their first game. All student games below will have a demo presented at IFEST 2019, as it is a milestone shared among all teams. Before they get to showcase…
Read MoreArt Institute Seattle Displacement Info Sessions
If you are a displaced Art Institute student, please take note that the Academy of Interactive Entertainment Seattle Campus offers learning track towards careers in the following: Game Art & Animation Game Programming Game Design & Production 3D Animation & VFX for Film We are aware that every person’s situation is different, and there are…
Read MoreHow to Find a Mentor in Game Development
You’re now at a point in your life where you know exactly what you would like to do as a career. You have done the pre-training to help you with admissions into college. Now what? Who will help direct you and make sure you do the right thing? It’s time to find a mentor. What…
Read MoreJobs for Creative Introverts
A lot of people consider jobs for introverts to be ironic, but it’s more of a stigma than most people realize. At the Academy of Interactive Entertainment, an overwhelming majority of our students and those interested in studying on our campus, consider themselves to be introverts. Our staff and instructors understand and recognize that both…
Read More5 Things Every Game Developer Needs to Know
Andrew Ward is a Game Programming Advanced Diploma of Professional Game Development alumnus, and CEO of successful indie game startup: Grunka Munka Games. Taking on the lead role among the team of AIE alumni, Andrew took Collidalot from prototype to the launch on Nintendo Switch. We asked Andrew what he would have done differently, and what kind of advice…
Read MoreAIE Alumni Launches Collidalot on Nintendo Switch
From college project, to launching on Nintendo Switch. We are immensely proud of our AIE Alumni Andrew Ward (Game Programming), Connor Adam (Game Programming), Matthew VanCompernolle (Game Programming) and Tim Tsai (Game Art & Animation) for launching their debut game on Nintendo Switch! All second-year students from all programs form into groups to create their major…
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