AIE News
Game Art
Rise out of the ashes and find your way home in Gestalt, an action-adventure game by AIE students
Gestalt is a 3D, action-adventure platformer game where you play as a moth after his forest home was burned to ash. The main character, Gestalt, now must travel among the ruins to find pieces of his wings that were damaged. As he regrows, so does his home. New life forms around the old as our…
Read MoreBattle your way to the top through this award-winning 3D deck-building game by AIE Students
Discarded is a 3D, deck-building game about toys that rip parts off of other toys for themselves. Set in an abandoned home long after humans have perished, you’ll fight off numerous foes, each more monstrous and lonelier than the last. The world is a harsh one, but only you have the power to fight to the top and confront the ruler of this land:…
Read MoreAll Patched Up a side-scrolling adventure game by AIE Students
All Patched Up a major project by Team Fire. Second-year students of the Advanced Diploma of Professional Game Development and Associates of Occupational Studies at AIE. The game was developed over the course of 16 weeks by a team of 6 using the Unreal Engine.
Read MoreAIE Minor Production Process
One of the most valuable parts of the course for our Game Development students is the opportunity to collaborate with their peers from other disciplines for their final project at the end of each school year. Internally, those projects are referred to as “Minor Production” and “Major Production” respectively for our first year and second…
Read MoreHistory Meets Virtual Reality: AIE x Seattle Public Library
Not only does the Academy of Interactive Entertainment students get to collectively work together on projects for Minor and Major Production, but students are also given the opportunity to work with a real client. Working with a client varies with each program, and this time a team of our Game Art & Animation students are…
Read MoreAIE Alumni Spotlight: Corwin Waldron
Corwin Waldron was honored as a Valedictorian for the graduating Game Art & Animation class of 2019. Valedictorians are recognized for their dedication to one’s study, and you can always count on their eagerness to exceed the status quo. They lead by example, and as a result, they prove themselves to be exemplary individuals cherished…
Read MoreAIE Alumni Spotlight: Talon Grijalva
Talon Grijalva (Game Art & Animation) was honored with the AIE Legacy Award for the graduating class in 2019. The Legacy Award recognizes an individual’s impact that they have left at AIE and will continue to bring with them into the industry. Those who have earned the Legacy Award have proven themselves to be especially…
Read MoreA Tour Inside Valve Headquarters
Our students had the opportunity to get an inside look at the legendary Valve Corp Headquarters, the studio that has brought us the Half-Life series, and the distribution platform, Steam. Kelly Cline and Mike Belzer, who were our guides for our group throughout the tour, showed Valve’s state of the art motion-capture room, sound design…
Read More10 Games in 3 Days: Year 1’s Alphabet Game Jam
10 games in 3 days? How is that even possible?! In a game jam, anything is possible! When you are well-equipped with the top-tier tools and a studio environment with a creative team, you’d be surprised how easy it is to churn out 10 games in 3 days. About the Alphabet Jam This is the…
Read MoreMajor Production Pitches 2019
Throughout the entire 2nd year, students enrolled in our Game Programming and our Game Art & Animation programs are divided into game development teams to create their first game. All student games below will have a demo presented at IFEST 2019, as it is a milestone shared among all teams. Before they get to showcase…
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