AIE News

Collidalot Launches on Switch 02 | AIE Seattle

AIE Alumni Launches Collidalot on Nintendo Switch

From college project, to launching on Nintendo Switch. We are immensely proud of our AIE Alumni Andrew Ward (Game Programming), Connor Adam (Game Programming), Matthew VanCompernolle (Game Programming) and Tim Tsai (Game Art & Animation) for launching their debut game on Nintendo Switch! All second-year students from all programs form into groups to create their major…

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Tips from Our Alumni

If you plan on starting your educational journey at AIE in 2019/2020, here are some awesome tips from our alumni. Leadership and being a team player are not mutually exclusive “What I have discovered that gives you an edge in this industry, is learning the pipeline and how your role affects other team members. If…

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What Type of Math Is Required to Become a Game Designer?

Trigonometry Google says trigonometry is: “the branch of mathematics dealing with the relations of the sides and angles of triangles and with the relevant functions of any angles,” which might sound a little boring at first, but let’s break that down a bit. Two of the most primitive forms of AI (Artificial Intelligence) are Turrets…

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Virtual Reality in the Classroom

How do our students learn how to optimize their games in virtual reality in the classroom? AIE is a college of the interactive entertainment arts, so it is natural for our team to embrace virtual reality in our studio-modeled classrooms. As virtual reality reaches new heights as a platform in the video game industry, the…

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Intro Courses in Game Development and Film

Are the Intro Courses right for me? Intro Courses are a great way for anyone who may be interested in getting their feet wet in a certain program in a small classroom setting, or if someone is particularly interested in what a career in video games or film might be like. Whether you are in…

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Work Station Specifications for Game Programmers

What kind of specifications are required to learn game programming at home? Since we provide the tools that are necessary for our students to succeed in the classroom, we get a ton of questions regarding work station specifications for game programmers, allowing students to continue developing their games at home. The instructors have shared their…

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3 Things Studios Want in a Game Designer

Your obsession with playing games knows no bounds – but what about creating them as a game designer? Whether you’ve established yourself as a junior designer, or you’re looking into becoming a game designer, it’s good to know what studios are looking for. We’ll unravel the top 3 qualities studios will be looking for when…

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3 Things Studios Want in a Game Programmer

Increased popularity in computer, mobile, and console gaming has peaked the interest of many individuals seeking to break into the game programming industry. Well, that and the prospect of designing the next AAA title and becoming a part of a triple billion-dollar industry. Being a game programmer is a role that is rewarded highly in one…

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Level Up Industry Lesson: 3D Animator

So far, we went over the career path of the Game Designer and the Video Game Producer; this time, we are exploring the career track of a 3D animator. In this Level Up Industry Lesson, we’ll be going over what a 3D Animator does, and the requirements of what it takes to become one. Meet…

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Level Up Industry Lesson: Video Game Producer

Think you might have what it takes to produce games? In this second installment of our Level Up Industry Lessons, we’ll be going over what a Video Game Producer does, and the requirements of what it takes to become one. Meet the Video Game Producer A video game producer’s role varies not only by studio,…

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Another Successful GGJ for 2018!

The Academy of Interactive Entertainment in Seattle had the distinct pleasure of once again hosting Global Game Jam. This year is definitely special because it is the 10th year of this mighty event! Every year this event always changes in regards to it’s participation. This year our attendance has doubled from last year. We had…

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6 Ways To Crack Into Game Development

Do you get excited when you overhear someone discussing Minecraft on public transport? Does thinking about game-play mechanics or artificial intelligence get you excited?

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All the World’s a Stage

For many of us, it started with J.R.R. Tolkien’s maps of Middle Earth. The LOTR saga created a huge history of hobbits, orcs, elves, and dragons that was pinned to a “reality” by the great maps drawn by Tolkien and his son Christopher.

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