AIE News

Art Institute Seattle Displacement Info Sessions

If you are a displaced Art Institute student, please take note that the Academy of Interactive Entertainment Seattle Campus offers learning track towards careers in the following: Game Art & Animation Game Programming Game Design & Production 3D Animation & VFX for Film We are aware that every person’s situation is different, and there are…

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How to Find a Mentor in Game Development

You’re now at a point in your life where you know exactly what you would like to do as a career. You have done the pre-training to help you with admissions into college. Now what? Who will help direct you and make sure you do the right thing? It’s time to find a mentor. What…

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Jobs for Creative Introverts

A lot of people consider jobs for introverts to be ironic, but it’s more of a stigma than most people realize. At the Academy of Interactive Entertainment, an overwhelming majority of our students and those interested in studying on our campus, consider themselves to be introverts. Our staff and instructors understand and recognize that both…

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Game Art & Animation 1st Year Assessment: Character Pipeline

Erika Amos (Game Art & Animation) Kylie Walker (Game Art & Animation) The Game Art & Animation students are now is their team assessment, which features a Good vs Evil Character Pipeline. In this creative battle, students are split into team formation to produce a group of models that are ready for production, complete with…

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Big Fish Games at AIE

The art team at prestigious mobile studio, Big Fish Games, visited our Seattle campus today. The veteran artists reviewed portfolios of our students specializing in several forms of art and animation. “You all are doing a 2-year program? That’s awesome – I did exactly that too, years ago.” – John Nangle (3D Modeling, Unity, Game…

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5 Things Every Game Developer Needs to Know

Andrew Ward is a Game Programming Advanced Diploma of Professional Game Development alumnus, and CEO of successful indie game startup: Grunka Munka Games. Taking on the lead role among the team of AIE alumni, Andrew took Collidalot from prototype to the launch on Nintendo Switch. We asked Andrew what he would have done differently, and what kind of advice…

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AIE Alumni Launches Collidalot on Nintendo Switch

From college project, to launching on Nintendo Switch. We are immensely proud of our AIE Alumni Andrew Ward (Game Programming), Connor Adam (Game Programming), Matthew VanCompernolle (Game Programming) and Tim Tsai (Game Art & Animation) for launching their debut game on Nintendo Switch! All second-year students from all programs form into groups to create their major…

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Tips from Our Alumni

If you plan on starting your educational journey at AIE in 2019/2020, here are some awesome tips from our alumni. Leadership and being a team player are not mutually exclusive. “What I have discovered that gives you an edge in this industry, is learning the pipeline and how your role affects other team members. If…

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Mentorship at AIE

“The mentorship at AIE was enlightening. I got to see what the second years were working on and understand how they problem solved the very things I struggled with. I learned the importance of community, and being able to share your discoveries and grow as a team. It’s something I’ve taken with me into the…

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3 Unconventional Tricks for Storyboard Artists

We are immensely thankful to have expert storyboard artist, Victor Fuste, share with us what his top 3 Unconventional Tricks for Storyboard Artists are. Victor has taught as an Artistic Development Trainer for DreamWorks Animation for several years, and a plethora of creative studios in the animation industry. If your dream is become a storyboard…

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