AIE News

Video Game Math: Collision Detection

What is collision detection? Collision detection is one of the most important pieces of math for a programmer to understand. Why? Games are all about collision. Virtually everything you do in a game depends on collision. Whether it’s a bullet hitting a target, Mario landing on a platform or coming in contact with a pickup,…

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Video Game Math: Vectors

In this installment, we’re going to talk about Vectors. Vectors are arguably the most important kind of math for a game developer to understand, since so much of what we do revolves around them. Segments, Rays, and Lines In Geometry, you probably learned about some of the basic ways to express location, distance and direction…

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Behind the Scenes VFX Film Shoot 04 | AIE

AIE Behind the Scenes: VFX Film Shoot

Film day for the VFX crew was set at the Book-It Repertory Theatre. From 7am to 5pm, the 3D Animation & VFX for Film crew was busy on set! Lighting equipment, dolly and camera equipment was provided by David Burns, a Seattle director of photography and long-time co-worker of Vic Bonilla, 3D Animation & VFX…

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Emerald City Comic Con 04 | AIE Seattle

Something Was in the Air at Emerald City Comic Con

The City of Seattle was once again fired up for the 2019 Emerald City Comic Con. Which was held at the Washington State Convention Center in Downtown Seattle, WA. Once again Academy of Interactive Entertainment has partnered with ECCC having them allowing us to exhibit a booth providing information about AIE! At our booth we…

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Is Game Programming Right for Me

You might be a programmer when… Have you ever wondered what’s going on under the hood of the games and software tools you use? You might be a programmer! Perhaps you have learned a bit about programming, but you’re wondering whether to pursue it as a career. Let’s go over some ways you can explore…

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Major Production Pitches 2019

Throughout the entire 2nd year, students enrolled in our Game Programming and our Game Art & Animation programs are divided into game development teams to create their first game. All student games below will have a demo presented at IFEST 2019, as it is a milestone shared among all teams. Before they get to showcase…

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AIE AT 343 INDUSTRIES

AIE at 343 Industries

The Academy of Interactive Entertainment’s students and staff visited 343 Industries, the studio most known for the Halo series (the studio is also named after a Halo character: 343 Guilty Spark.) The tour included an exclusive Q&A panel with 343 Industries staff. The Q&A covered a wide range of topics, from concept art to engineering…

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Art Institute Seattle Displacement Info Sessions

If you are a displaced Art Institute student, please take note that the Academy of Interactive Entertainment Seattle Campus offers learning track towards careers in the following: Game Art & Animation Game Programming Game Design & Production 3D Animation & VFX for Film We are aware that every person’s situation is different, and there are…

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Recruiting and Networking Mixer

In response to the King/Z2 Games and ArenaNet layoffs, The Academy of Interactive Entertainment (AIE Seattle) partnered up with the Seattle chapter of the Indie Game Developers Association (IGDA Seattle), Experis Seattle, and TurboPlay to co-host a Recruiting and Networking Mixer, on March 6th, 2019. From Seattle to California, tons of studios and recruiters attended,…

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Education and Games Industry Breakout

Foundry10, Seattle EdTech and Indie Game Developers Association (IGDA) partner up for Education and Games Industry Breakout, which took place on Monday February 25th, 2019 with our generous hosts at the Pacific Science Center. Our Industry Relations Specialist, Cami Smith and James Flatmo, our Game Design & Production instructor were invited to speak on bridging…

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Interactive Experience Day April 2019 | AIE Seattle

Interactive Experience Day – April 13th 2019

AIE’s  Interactive Experience Days are a great opportunity to learn about the local and international game development, 3D animation and visual effects industries. Students will get the opportunity to learn about the different pathways to get into the industry, what should be in a portfolio and will be able to get creative in practical workshops…

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Indie Game Festival May 4th 2019

Indie game devs & gamers! It’s that time of year again, gamers! Indie Game Festival (iFest) will take place on Saturday May 4th, 2019. Join us with our special guest sponsor, Microsoft at Seattle Center inside the Seattle Armory. Play over 50 games from local Seattle developers, featuring PC, tabletop, console and AR/VR experiences! Vote for your…

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Diversity Collective Panel | AIE Seattle

Diversity Collective+ Panel February 6th 2019

AIE Seattle, along with the Seattle Indies and Seattle AR/VR, hosted a panel of diverse women leaders from the video game industry. From right to left: Marianna Shilina Vallejo (Daily Magic Productions), Sydney Adams (Wizards of the Coast), and Grace Chien (Undead Labs), and our awesome DC+ moderators, Sarah Belhumeur and Visakha Lisa Ja Jiamsirioungkul.…

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How to Find a Mentor in Game Development

You’re now at a point in your life where you know exactly what you would like to do as a career. You have done the pre-training to help you with admissions into college. Now what? Who will help direct you and make sure you do the right thing? It’s time to find a mentor. What…

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Game Development Career Night Photo 04 | AIE

Game Development Career Night: Level Up Your Interviewing Skills

This is the final article of this three part series of AIE (the Academy of Interactive Entertainment) and IGDA’s (Indie Game Developer’s Association) Career Night. In this article, Anthony from Seattle Indies will sharing how we can prepare for an interview at a studio, learned from industry professionals present at the Career Night that took…

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Global Game Jam 2019 Image 09 | AIE Seattle

Global Game Jam 2019

2019 marks the third consecutive year AIE has been co-hosting Global Game Jam with our partners the Seattle Indies, IGDA (Indie Game Developer’s Association) and the Pacific Science Center. Building 4 and the Ackerley area of the Pacific Science Center belonged to the game devs for the weekend, and during normal museum hours. For game…

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