AIE News

AIE Open House | April 2020

AIE Open House – April 18th 2020

Discover the courses designed to get you started in game development, 3D animation and visual effects for film at AIE’s Open House. The Lafayette campus will be opening their doors to visitors eager to find out about AIE courses starting in 2018. The day will include presentations on different areas of industry as well as…

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Interactive Experience Day April 2019 | AIE Seattle

Interactive Experience Day – May 2nd 2020

AIE’s  Interactive Experience Days are a great opportunity to learn about the local and international game development, 3D animation and visual effects industries. Students will get the opportunity to learn about the different pathways to get into the industry, what should be in a portfolio and will be able to get creative in practical workshops…

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AIE Seattle Open House | February 2020

AIE Open House – February 8th 2020

Discover the courses designed to get you started in game development, 3D animation and visual effects for film at AIE’s Open House. Seattle and Lafayette campuses will be opening their doors to visitors eager to find out about AIE courses starting in 2020. The day will include presentations on different areas of industry as well…

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Interactive Experience Day April 2019 | AIE Seattle

Interactive Experience Day – March 7th 2020

AIE’s  Interactive Experience Days are a great opportunity to learn about the local and international game development, 3D animation and visual effects industries. Students will get the opportunity to learn about the different pathways to get into the industry, what should be in a portfolio and will be able to get creative in practical workshops…

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AIE’s National Veterans Roll Call

The National Roll Call project is a national grassroots effort to make Veterans Day on every campus a special time of appreciation and reflection. The 2019 National Roll Call honors those who have served and are serving, as well as the fallen. On November 11, AIE will conduct a simultaneous “minute of silence” at 11:00…

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3 Major Reasons Why Conventions and Conferences Are Important for Your Career

There’s something for everyone at any convention or conference, but why do so many industry people attend events like PAX and GDC (Game Developer’s Conference) every year? 1. Limitless Opportunities By going to conventions and conferences, you will have so many opportunities to make friends, connections, and people that may want to join you on…

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Interactive Experience Day April 2019 | AIE Seattle

Interactive Experience Day – October 19th 2019

AIE’s  Interactive Experience Days are a great opportunity to learn about the local and international game development, 3D animation and visual effects industries. Students will get the opportunity to learn about the different pathways to get into the industry, what should be in a portfolio and will be able to get creative in practical workshops…

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Open House November 2019 | AIE Seattle

AIE Open House – November 16th 2019

Discover the courses designed to get you started in game development, 3D animation and visual effects for film at AIE’s Open House. Seattle and Lafayette campuses will be opening their doors to visitors eager to find out about AIE courses starting in 2019. The day will include presentations on different areas of industry as well…

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AIE Alumni Industry Insight: Tina Tsou

After being a graphic designer for several years, Tina Tsou had a change of heart and decided that she really wanted to work in the film industry. To shift her path into animation from graphic design, she attended the Academy of Interactive Entertainment to achieve her industry dreams, and graduated from the 3D Animation &…

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Minor Production Process Afterword | AIE Seattle

AIE Minor Production Process

One of the most valuable parts of the course for our Game Development students is the opportunity to collaborate with their peers from other disciplines for their final project at the end of each school year. Internally, those projects are referred to as “Minor Production” and “Major Production” respectively for our first year and second…

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AIE Alumni Andy Burt | AIE

AIE Alumni Spotlight: Andy Burt

Andy Burt was honored as a Valedictorian for the graduating 3D Animation & VFX for Film class of 2019. Valedictorians are recognized for their dedication to one’s study, and you can always count on their eagerness to exceed the status quo. They lead by example, and as a result, they prove themselves to be exemplary…

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History Meets Virtual Reality - Seattle Public Library 6 | AIE Seattle

History Meets Virtual Reality: AIE x Seattle Public Library

Not only does the Academy of Interactive Entertainment students get to collectively work together on projects for Minor and Major Production, but students are also given the opportunity to work with a real client. Working with a client varies with each program, and this time a team of our Game Art & Animation students are…

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Corwin Waldron 07 AIE Seattle Spotlight

AIE Alumni Spotlight: Corwin Waldron

Corwin Waldron was honored as a Valedictorian for the graduating Game Art & Animation class of 2019. Valedictorians are recognized for their dedication to one’s study, and you can always count on their eagerness to exceed the status quo. They lead by example, and as a result, they prove themselves to be exemplary individuals cherished…

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Talon Grijalva 10 AIE Seattle Spotlight

AIE Alumni Spotlight: Talon Grijalva

Talon Grijalva (Game Art & Animation) was honored with the AIE Legacy Award for the graduating class in 2019. The Legacy Award recognizes an individual’s impact that they have left at AIE and will continue to bring with them into the industry. Those who have earned the Legacy Award have proven themselves to be especially…

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Player Feedback Pax West 2019 | AIE Seattle

AIE to Host Player Feedback Panel at PAX West 2019

About the Panel Everyone has ideas for how to make their favorite games even better. Sometimes those ideas are great! And sometimes terrible. Sometimes there are no ideas, just anger, negative reviews, down-votes, and memes that make us cry. How do developers listen to all this different kind of player feedback? How can players give…

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