Discover the Future of Game Development at PAX West 2026
Experience three exciting games created by talented students from AIE Seattle, showcasing innovative gameplay, creativity, and technical skill. From puzzle-solving adventures and underwater action to chaotic multiplayer battles in the clouds, these projects represent the next generation of game developers.
Attic Antiquities
Attic Antiquities is a charming puzzle adventure that challenges players to inspect mysterious objects, solve clever environmental puzzles, and piece together the stories of forgotten treasures. With a focus on exploration and discovery, this student-developed experience invites players to look beyond the surface and reveal the secrets lurking within.
Development Team
- Development Team
- Amaya K
- CopelandMacabre
- will-wu
- Stella Pappi
- KristenCoe
- Fran Franks
Get Off My Cloud!
Get Off My Cloud! is a fast-paced multiplayer party brawler where 2 to 4 players battle atop floating clouds, absorbing fluff to power up spectacular abilities and knock their rivals from the sky. Combining accessible platforming, colourful visuals, and chaotic action, it's easy to pick up and impossible to put down.
Download on itch.io: https://aieseattle.itch.io/get-off-my-cloud
Development Team
- Designers: Michael Robinson, Logan Holt, Jocelyn Kuhl, Callie Slaughter, Terrence Holmes
- Programmers: Ethan Driscoll, Hunter Atkisson
- Artists: Roselynne Sambisa, Trinity Che, Will Davis, Oswald Ray
D.I.V.E.
D.I.V.E. flips the traditional tower defence formula on its head, putting players directly into the action as they defend their base while hunting down giant squid bosses before they can unleash overwhelming waves of enemies. Featuring strategic gameplay, intense combat, and a unique underwater setting, D.I.V.E. delivers a fresh take on the genre.
Download on itch.io: https://aieseattle.itch.io/dive
Development Team
- Design: Adam Maw, Ryan Sharbrough, Jacob Higgs, Mika Krause
- Programming: Donnie Moses, Kelsey Nash
- Art: Lynn Woofter, Gillian Reese, Kazuo Caywood, Ryan Brooks
Want to learn more?
If you're interested in learning how these games were made and exploring opportunities in games and animation, complete the form below and we'll send you more information about starting your journey in the creative industries.